A New Brave Splat Trailer

Posted on October 8, 2025

We are preparing a new Brave Splat trailer for our Steam store pages. The old trailer went up back in March 2025. We decided to give it a refresh to support our participation in Steam Next Fest (Oct 13-20).

What follows is the copy for the new trailer’s voice track. Enjoy!


What is BraveSplat?

BraveSplat is a minimalist take on real-time strategy games in the spirit of classic games of the 90s and early 2000s, but with simplified gameplay and a capable AI opponent.

You command a tiny kingdom under threat and strive to destroy a belligerent kingdom’s castles before they destroy yours.

Starting with just a single castle and a few units, you must survive early attacks and grow your treasury to train the forces needed to defend your kingdom and overwhelm your opponent.

The interface is traditional. Clicking on a unit displays a menu of actions in the control panel on the left. Castles train builders, who you command to mine gold or build other structures. Barracks and Arbalest Ranges train mobile units that will make up your army. Building structures unlocks the ability to build other structures that produce more varied and capable units.

You start out with limited knowledge of the territory and must explore to map out new sources of gold, find sites for expansion, and locate strategic bottlenecks that let you control territory and deny access to your opponent.

You must scout to learn where your opponent’s castles are, the nature of their defenses, and what kinds of units make up their army.

Different units have different strengths and weaknesses. Catapults, for example, are strong on attack against fixed structures like castles and towers, but are weak on defense against a cadre of foot soldiers. You must invest in and train a mix of forces that offer the best potential for victory against those of your opponent.

There are numerous strategies you may adopt, and the viability of any given strategy will depend on

Will you focus on rapidly training an army and attacking your opponent early before they prepare a defense? Or will you rapidly build up defenses to prevent your opponent from succeeding in early attacks?

Will you target their forces, their training sites, their economy, or their territory?

Will you avoid direct conflict and expand into unoccupied lands, expand your economy and fill your treasury to fund recruiting and training a large army? Or will you confront your opponent and contest their attempts to expand.

Would you prefer to stay at home and build a secure fortress of defenses and let the enemy come to you, confident you can deplete their forces and overwhelm them in a late game counterattack?

And how can we discern what strategy the AI has adopted, and how should that affect our own strategic choices?

The full game will feature a campaign sequence of five levels, each with differing maps and unique challenges.

The full game also features a map editor, which will allow players to design their own level maps that they can play and exchange with other players to create their own custom gaming experiences.

That is all for now, and we hope you will enjoy playing the game.

Cheers!

– Mark